![]() Often when developers make a game based on a big movie, they're working for a company that's totally independent from the production company that made the film. In fact, Warner said, players will get to enter the same secret-agent training school that the film's characters attended, "and go on a quest to become an international superspy." But that doesn't mean players won't get to race around in some of the highly detailed locations created by Pixar's artists. Technically, the events chronicled in the game come after those in the new Pixar movie, Warner explained. ![]() This is Holley Shiftwell in a publicity image from the Cars 2 Web site. "When you come home from the theater and play the game, you'll feel like you've stepped back into that familiar world." "We worked with Pixar to make the game an authentic addition to the film universe," Warner said. Indeed, according to Jon Warner, a senior producer at Avalanche-which is part of Disney Interactive Studios, and therefore related to Pixar, which is owned by Disney-the game is a clear extension of the movie. On June 24, Pixar will release the sequel to its 2006 hit "Cars." This time, however, rather than following the story of a hot rod lost in a small town, the film is a James Bond-esque spy thriller complete with endless action sequences in stunning locales the world over.īut first, Avalanche Software is putting out Cars 2: The Video Game, and is hoping that those who both see the movie and play the game (available on all major gaming consoles and on the PC) will not sense any loss of story line. Michael Caine would probably forgive you if you couldn't tell the difference between the video game version of his "Cars 2" character, Finn McMissile, and the sleek, sauve master spy car he plays in the forthcoming Pixar film. This is the character of Holley Shiftwell from the game. Pixar shared much of the design content from its forthcoming Cars 2 film with the developers at Avalanche Software who made the related video game.
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